Difference between revisions of "Usability"

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=== Principle 5: Tolerance for Error ===
=== Principle 5: Tolerance for Error ===
* A wheelchair can get trapped if things are just barely accessible.
* Kitchen gas is too easy to turn on.
** Large print oven dial
* Hackerspace virtues
** If you think this might kill you, don't do it.
** Ask for help if you need/want it.
* Are bookshelves safe from falling over?
* Disco room might be damaged by certain mobility aids
*


=== Principle 6: Low Physical Effort ===
=== Principle 6: Low Physical Effort ===

Revision as of 23:33, 24 January 2015

Tom and Ryan looked at lists related to accessibility or whatever you call it and thinking about related things we could do in the Omni.

Here are lists:

  • Principles of Universal Design
  • ADAAG

Principles of Universal Design

Principle 1: Equitable Use

  • Main door should be wide and otherwise accessible.
    • This is usually the front door.
    • If the side ballroom doors are used for ballroom-only events, this is the side ballroom door.
  • It's good that the lift to the ballroom is in the main entrance.
  • Stairs could be switched for ramps.
  • Main bathroom should be the accessible bathroom, rather than another bathroom.
  • Signage, especially front door signage should be legible for everyone
    • Bad vision
    • Blind
  • Social norms for caregivers
    • Don't expect them to donate to events.
    • They're not the people to talk to.
    • &c.

Different heights of table

  • Tools are high
  • Soldering station
  • Moving shelves and tables

These are messes that occur that would be good if messes didn't happen

  • Bikes
  • Hallway to the backdoor could als
  • Bikes in sudo
  • Bikes against lift
  • Bikes in paths

Climate control


Moving tables in Sudoroom sometime result in not enough space for Ryan

Service animals

Principle 2: Flexibility in Use

  • Ramps
  • Elevators
  • Extendy grabber things for shelves

Principle 3: Simple and Intuitive Use

  • Doorbell should make sense.
  • Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
  • It should be obvious that bathrooms are bathrooms.

Principle 4: Perceptible Information

  • Contrast between signs and everything else
  • Signs should work for people who can't see. Like bumpy signs.
  • Signs or something should indicate that accessible entrances exist.
  • Color blindness, one for each color
    • Color oracle color blindness simulator
  • Floor textures and colors for paths
  • Distinguish between spaces or be clear about trans
  • Don't kill blind people.
    • Maybe start with everywhere except the hackerspace
  • What if you can't spell?
    • Knowing that food exists.
  • Ryan is glad that we don't rely on an intercom.
  • Fire system should do more than sound.

Principle 5: Tolerance for Error

  • A wheelchair can get trapped if things are just barely accessible.
  • Kitchen gas is too easy to turn on.
    • Large print oven dial
  • Hackerspace virtues
    • If you think this might kill you, don't do it.
    • Ask for help if you need/want it.
  • Are bookshelves safe from falling over?
  • Disco room might be damaged by certain mobility aids

Principle 6: Low Physical Effort

  • Ramps should be way better than standards
  • Doors
  • Elevator (in an obvious place)

Principle 7: Size and Space for Approach and Use

ADA

Other things

  • Handles instead of knobs
  • Doors should be light or at least well-lubricated
  • Door button with hand and FOOT buttons
  • 3D print Braille
  • Teach people how to handle relay calls.