Difference between revisions of "Usability"

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=== Principle 3: Simple and Intuitive Use ===
=== Principle 3: Simple and Intuitive Use ===
* Doorbell should make sense.
* Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
* It should be obvious that bathrooms are bathrooms.
=== Principle 4: Perceptible Information ===
=== Principle 4: Perceptible Information ===


* Contrast between signs and everything else
* Signs should work for people who can't see. Like bumpy signs.
* Signs or something should indicate that accessible entrances exist.
* Signs or something should indicate that accessible entrances exist.
* Color blindness, one for each color
** Color oracle color blindness simulator
* Floor textures and colors for paths
* Distinguish between spaces or be clear about trans
* Don't kill blind people.
** Maybe start with everywhere except the hackerspace
* What if you can't spell?
** Knowing that food exists.
**
* Ryan is glad that we don't rely on an intercom.
* Fire system should do more than sound.


=== Principle 5: Tolerance for Error ===
=== Principle 5: Tolerance for Error ===
=== Principle 6: Low Physical Effort ===
=== Principle 6: Low Physical Effort ===
=== Principle 7: Size and Space for Approach and Use ===
=== Principle 7: Size and Space for Approach and Use ===


== ADA ==
== ADA ==
== Other things ==
* Handles instead of knobs
* Doors should be light or at least well-lubricated
* Door button with hand and FOOT buttons

Revision as of 23:05, 24 January 2015

Tom and Ryan looked at lists related to accessibility or whatever you call it and thinking about related things we could do in the Omni.

Here are lists:

  • Principles of Universal Design
  • ADAAG

Principles of Universal Design

Principle 1: Equitable Use

  • Main door should be wide and otherwise accessible.
    • This is usually the front door.
    • If the side ballroom doors are used for ballroom-only events, this is the side ballroom door.
  • It's good that the lift to the ballroom is in the main entrance.
  • Stairs could be switched for ramps.
  • Main bathroom should be the accessible bathroom, rather than another bathroom.
  • Signage, especially front door signage should be legible for everyone
    • Bad vision
    • Blind

Principle 2: Flexibility in Use

  • Ramps
  • Elevators
  • Extendy grabber things for shelves

Principle 3: Simple and Intuitive Use

  • Doorbell should make sense.
  • Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
  • It should be obvious that bathrooms are bathrooms.

Principle 4: Perceptible Information

  • Contrast between signs and everything else
  • Signs should work for people who can't see. Like bumpy signs.
  • Signs or something should indicate that accessible entrances exist.
  • Color blindness, one for each color
    • Color oracle color blindness simulator
  • Floor textures and colors for paths
  • Distinguish between spaces or be clear about trans
  • Don't kill blind people.
    • Maybe start with everywhere except the hackerspace
  • What if you can't spell?
    • Knowing that food exists.
  • Ryan is glad that we don't rely on an intercom.
  • Fire system should do more than sound.

Principle 5: Tolerance for Error

Principle 6: Low Physical Effort

Principle 7: Size and Space for Approach and Use

ADA

Other things

  • Handles instead of knobs
  • Doors should be light or at least well-lubricated
  • Door button with hand and FOOT buttons