Here are my preliminary thoughts.One of the things that the expectations email got me thinking about is how to make the interior (not common) space more functional. I want to come up with a plan, and want your input.I've started a wikipage that I hope you'll add to:
https://sudoroom.org/wiki/Room_Usability_Notepad
==A master map of where everything goes==
*If we had a map where everything went then we would know what is in- or out-of place.
*Less "where is x?" type questions.
*The uninitiated could clean since they would know where to put something.
*Dedicate a wall to this map.
**Is it paper?
**Is it a floor plan view?
***Does it have numbered dots on the floor plan, and an index of the numbered dots for lookup?
==De-[https://en.wikipedia.org/wiki/Cruft crufting]==
*One proposal for precepts: (add your own)
**Projects older than x months are trash.
**Components and unsorted material are trash. (Like misplaced books in a library are lost).
**Err on the side of trash - that aggravation is better than cruft.
**It is OK for trash to go in the landfill.
==It's all about the desk==
*This is the main point of entry for a lot of our working.
*Discourage leaving things on the desk
**If only there were a way to hinge the surface, so that the entire tabletop contents could slide off into a rubbish bin.
**Make a laminate that surface that insults/reminds you.
**Or a laminte suface that has visible squares so its always easily countable what surface percentage can be seen.
==2:1 cleaning oath==
*As a member, you vow to clean in ratios of 2 times the mess you make.
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