Difference between revisions of "Usability"

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* Principles of Universal Design
* Principles of Universal Design
* ADAAG
* [http://www.ada.gov/2010ADAstandards_index.htm ADAAG]
 
== Principles of Universal Design ==
 
=== Principle 1: Equitable Use ===
 
* Main door should be wide and otherwise accessible.
** This is usually the front door.
** If the side ballroom doors are used for ballroom-only events, this is the side ballroom door.
* It's good that the lift to the ballroom is in the main entrance.
* Stairs could be switched for ramps.
* Main bathroom should be the accessible bathroom, rather than another bathroom.
* Signage, especially front door signage should be legible for everyone
** Bad vision
** Blind
* Social norms for caregivers
** Don't expect them to donate to events.
** They're not the people to talk to.
** &c.
 
Different heights of table
 
* Tools are high
* Soldering station
* Moving shelves and tables
 
These are messes that occur that would be good if messes didn't happen
 
* Bikes
* Hallway to the backdoor could als
* Bikes in sudo
* Bikes against lift
* Bikes in paths
*
 
Climate control
 
 
Moving tables in Sudoroom sometime result in not enough space for Ryan
 
Service animals
 
=== Principle 2: Flexibility in Use ===
 
* Ramps
* Elevators
* Extendy grabber things for shelves
*
 
=== Principle 3: Simple and Intuitive Use ===
 
* Doorbell should make sense.
* Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
* It should be obvious that bathrooms are bathrooms.
 
=== Principle 4: Perceptible Information ===
 
* Contrast between signs and everything else
* Signs should work for people who can't see. Like bumpy signs.
* Signs or something should indicate that accessible entrances exist.
* Color blindness, one for each color
** Color oracle color blindness simulator
* Floor textures and colors for paths
* Distinguish between spaces or be clear about trans
* Don't kill blind people.
** Maybe start with everywhere except the hackerspace
* What if you can't spell?
** Knowing that food exists.
**
* Ryan is glad that we don't rely on an intercom.
* Fire system should do more than sound.
 
=== Principle 5: Tolerance for Error ===
 
* A wheelchair can get trapped if things are just barely accessible.
* Kitchen gas is too easy to turn on.
** Large print oven dial
* Hackerspace virtues
** If you think this might kill you, don't do it.
** Ask for help if you need/want it.
* Are bookshelves safe from falling over?
* Disco room might be damaged by certain mobility aids
*
 
=== Principle 6: Low Physical Effort ===
 
* Ramps should be way better than standards
* Doors
* Elevator (in an obvious place)
*
 
=== Principle 7: Size and Space for Approach and Use ===
 
* Bottleneck for crowd control during events
** Maybe this is just in the training session
* Don't sit right behind a wheelchair
 
== ADA ==
 
== Other things ==
 
* Handles instead of knobs
* Doors should be light or at least well-lubricated
* Door button with hand and FOOT buttons
* 3D print Braille
* Teach people how to handle relay calls.

Latest revision as of 22:42, 24 January 2015

Tom and Ryan looked at lists related to accessibility or whatever you call it and thinking about related things we could do in the Omni.

Here are lists:

  • Principles of Universal Design
  • ADAAG

Principles of Universal Design

Principle 1: Equitable Use

  • Main door should be wide and otherwise accessible.
    • This is usually the front door.
    • If the side ballroom doors are used for ballroom-only events, this is the side ballroom door.
  • It's good that the lift to the ballroom is in the main entrance.
  • Stairs could be switched for ramps.
  • Main bathroom should be the accessible bathroom, rather than another bathroom.
  • Signage, especially front door signage should be legible for everyone
    • Bad vision
    • Blind
  • Social norms for caregivers
    • Don't expect them to donate to events.
    • They're not the people to talk to.
    • &c.

Different heights of table

  • Tools are high
  • Soldering station
  • Moving shelves and tables

These are messes that occur that would be good if messes didn't happen

  • Bikes
  • Hallway to the backdoor could als
  • Bikes in sudo
  • Bikes against lift
  • Bikes in paths

Climate control


Moving tables in Sudoroom sometime result in not enough space for Ryan

Service animals

Principle 2: Flexibility in Use

  • Ramps
  • Elevators
  • Extendy grabber things for shelves

Principle 3: Simple and Intuitive Use

  • Doorbell should make sense.
  • Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
  • It should be obvious that bathrooms are bathrooms.

Principle 4: Perceptible Information

  • Contrast between signs and everything else
  • Signs should work for people who can't see. Like bumpy signs.
  • Signs or something should indicate that accessible entrances exist.
  • Color blindness, one for each color
    • Color oracle color blindness simulator
  • Floor textures and colors for paths
  • Distinguish between spaces or be clear about trans
  • Don't kill blind people.
    • Maybe start with everywhere except the hackerspace
  • What if you can't spell?
    • Knowing that food exists.
  • Ryan is glad that we don't rely on an intercom.
  • Fire system should do more than sound.

Principle 5: Tolerance for Error

  • A wheelchair can get trapped if things are just barely accessible.
  • Kitchen gas is too easy to turn on.
    • Large print oven dial
  • Hackerspace virtues
    • If you think this might kill you, don't do it.
    • Ask for help if you need/want it.
  • Are bookshelves safe from falling over?
  • Disco room might be damaged by certain mobility aids

Principle 6: Low Physical Effort

  • Ramps should be way better than standards
  • Doors
  • Elevator (in an obvious place)

Principle 7: Size and Space for Approach and Use

  • Bottleneck for crowd control during events
    • Maybe this is just in the training session
  • Don't sit right behind a wheelchair

ADA

Other things

  • Handles instead of knobs
  • Doors should be light or at least well-lubricated
  • Door button with hand and FOOT buttons
  • 3D print Braille
  • Teach people how to handle relay calls.