Difference between revisions of "Usability"
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(Created page with "Tom and Ryan looked at lists related to accessibility or whatever you call it and thinking about related things we could do in the Omni. Here are lists: * Principles of Univ...") |
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* Principles of Universal Design | * Principles of Universal Design | ||
* ADAAG | * [http://www.ada.gov/2010ADAstandards_index.htm ADAAG] | ||
== Principles of Universal Design == | |||
=== Principle 1: Equitable Use === | |||
* Main door should be wide and otherwise accessible. | |||
** This is usually the front door. | |||
** If the side ballroom doors are used for ballroom-only events, this is the side ballroom door. | |||
* It's good that the lift to the ballroom is in the main entrance. | |||
* Stairs could be switched for ramps. | |||
* Main bathroom should be the accessible bathroom, rather than another bathroom. | |||
* Signage, especially front door signage should be legible for everyone | |||
** Bad vision | |||
** Blind | |||
* Social norms for caregivers | |||
** Don't expect them to donate to events. | |||
** They're not the people to talk to. | |||
** &c. | |||
Different heights of table | |||
* Tools are high | |||
* Soldering station | |||
* Moving shelves and tables | |||
These are messes that occur that would be good if messes didn't happen | |||
* Bikes | |||
* Hallway to the backdoor could als | |||
* Bikes in sudo | |||
* Bikes against lift | |||
* Bikes in paths | |||
* | |||
Climate control | |||
Moving tables in Sudoroom sometime result in not enough space for Ryan | |||
Service animals | |||
=== Principle 2: Flexibility in Use === | |||
* Ramps | |||
* Elevators | |||
* Extendy grabber things for shelves | |||
* | |||
=== Principle 3: Simple and Intuitive Use === | |||
* Doorbell should make sense. | |||
* Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something. | |||
* It should be obvious that bathrooms are bathrooms. | |||
=== Principle 4: Perceptible Information === | |||
* Contrast between signs and everything else | |||
* Signs should work for people who can't see. Like bumpy signs. | |||
* Signs or something should indicate that accessible entrances exist. | |||
* Color blindness, one for each color | |||
** Color oracle color blindness simulator | |||
* Floor textures and colors for paths | |||
* Distinguish between spaces or be clear about trans | |||
* Don't kill blind people. | |||
** Maybe start with everywhere except the hackerspace | |||
* What if you can't spell? | |||
** Knowing that food exists. | |||
** | |||
* Ryan is glad that we don't rely on an intercom. | |||
* Fire system should do more than sound. | |||
=== Principle 5: Tolerance for Error === | |||
* A wheelchair can get trapped if things are just barely accessible. | |||
* Kitchen gas is too easy to turn on. | |||
** Large print oven dial | |||
* Hackerspace virtues | |||
** If you think this might kill you, don't do it. | |||
** Ask for help if you need/want it. | |||
* Are bookshelves safe from falling over? | |||
* Disco room might be damaged by certain mobility aids | |||
* | |||
=== Principle 6: Low Physical Effort === | |||
* Ramps should be way better than standards | |||
* Doors | |||
* Elevator (in an obvious place) | |||
* | |||
=== Principle 7: Size and Space for Approach and Use === | |||
* Bottleneck for crowd control during events | |||
** Maybe this is just in the training session | |||
* Don't sit right behind a wheelchair | |||
== ADA == | |||
== Other things == | |||
* Handles instead of knobs | |||
* Doors should be light or at least well-lubricated | |||
* Door button with hand and FOOT buttons | |||
* 3D print Braille | |||
* Teach people how to handle relay calls. |
Latest revision as of 22:42, 24 January 2015
Tom and Ryan looked at lists related to accessibility or whatever you call it and thinking about related things we could do in the Omni.
Here are lists:
- Principles of Universal Design
- ADAAG
Principles of Universal Design
Principle 1: Equitable Use
- Main door should be wide and otherwise accessible.
- This is usually the front door.
- If the side ballroom doors are used for ballroom-only events, this is the side ballroom door.
- It's good that the lift to the ballroom is in the main entrance.
- Stairs could be switched for ramps.
- Main bathroom should be the accessible bathroom, rather than another bathroom.
- Signage, especially front door signage should be legible for everyone
- Bad vision
- Blind
- Social norms for caregivers
- Don't expect them to donate to events.
- They're not the people to talk to.
- &c.
Different heights of table
- Tools are high
- Soldering station
- Moving shelves and tables
These are messes that occur that would be good if messes didn't happen
- Bikes
- Hallway to the backdoor could als
- Bikes in sudo
- Bikes against lift
- Bikes in paths
Climate control
Moving tables in Sudoroom sometime result in not enough space for Ryan
Service animals
Principle 2: Flexibility in Use
- Ramps
- Elevators
- Extendy grabber things for shelves
Principle 3: Simple and Intuitive Use
- Doorbell should make sense.
- Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
- It should be obvious that bathrooms are bathrooms.
Principle 4: Perceptible Information
- Contrast between signs and everything else
- Signs should work for people who can't see. Like bumpy signs.
- Signs or something should indicate that accessible entrances exist.
- Color blindness, one for each color
- Color oracle color blindness simulator
- Floor textures and colors for paths
- Distinguish between spaces or be clear about trans
- Don't kill blind people.
- Maybe start with everywhere except the hackerspace
- What if you can't spell?
- Knowing that food exists.
- Ryan is glad that we don't rely on an intercom.
- Fire system should do more than sound.
Principle 5: Tolerance for Error
- A wheelchair can get trapped if things are just barely accessible.
- Kitchen gas is too easy to turn on.
- Large print oven dial
- Hackerspace virtues
- If you think this might kill you, don't do it.
- Ask for help if you need/want it.
- Are bookshelves safe from falling over?
- Disco room might be damaged by certain mobility aids
Principle 6: Low Physical Effort
- Ramps should be way better than standards
- Doors
- Elevator (in an obvious place)
Principle 7: Size and Space for Approach and Use
- Bottleneck for crowd control during events
- Maybe this is just in the training session
- Don't sit right behind a wheelchair
ADA
Other things
- Handles instead of knobs
- Doors should be light or at least well-lubricated
- Door button with hand and FOOT buttons
- 3D print Braille
- Teach people how to handle relay calls.