Difference between revisions of "Usability"
Jump to navigation
Jump to search
Line 28: | Line 28: | ||
=== Principle 3: Simple and Intuitive Use === | === Principle 3: Simple and Intuitive Use === | ||
* Doorbell should make sense. | |||
* Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something. | |||
* It should be obvious that bathrooms are bathrooms. | |||
=== Principle 4: Perceptible Information === | === Principle 4: Perceptible Information === | ||
* Contrast between signs and everything else | |||
* Signs should work for people who can't see. Like bumpy signs. | |||
* Signs or something should indicate that accessible entrances exist. | * Signs or something should indicate that accessible entrances exist. | ||
* Color blindness, one for each color | |||
** Color oracle color blindness simulator | |||
* Floor textures and colors for paths | |||
* Distinguish between spaces or be clear about trans | |||
* Don't kill blind people. | |||
** Maybe start with everywhere except the hackerspace | |||
* What if you can't spell? | |||
** Knowing that food exists. | |||
** | |||
* Ryan is glad that we don't rely on an intercom. | |||
* Fire system should do more than sound. | |||
=== Principle 5: Tolerance for Error === | === Principle 5: Tolerance for Error === | ||
=== Principle 6: Low Physical Effort === | === Principle 6: Low Physical Effort === | ||
=== Principle 7: Size and Space for Approach and Use === | === Principle 7: Size and Space for Approach and Use === | ||
== ADA == | == ADA == | ||
== Other things == | |||
* Handles instead of knobs | |||
* Doors should be light or at least well-lubricated | |||
* Door button with hand and FOOT buttons |
Revision as of 22:05, 24 January 2015
Tom and Ryan looked at lists related to accessibility or whatever you call it and thinking about related things we could do in the Omni.
Here are lists:
- Principles of Universal Design
- ADAAG
Principles of Universal Design
Principle 1: Equitable Use
- Main door should be wide and otherwise accessible.
- This is usually the front door.
- If the side ballroom doors are used for ballroom-only events, this is the side ballroom door.
- It's good that the lift to the ballroom is in the main entrance.
- Stairs could be switched for ramps.
- Main bathroom should be the accessible bathroom, rather than another bathroom.
- Signage, especially front door signage should be legible for everyone
- Bad vision
- Blind
Principle 2: Flexibility in Use
- Ramps
- Elevators
- Extendy grabber things for shelves
Principle 3: Simple and Intuitive Use
- Doorbell should make sense.
- Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
- It should be obvious that bathrooms are bathrooms.
Principle 4: Perceptible Information
- Contrast between signs and everything else
- Signs should work for people who can't see. Like bumpy signs.
- Signs or something should indicate that accessible entrances exist.
- Color blindness, one for each color
- Color oracle color blindness simulator
- Floor textures and colors for paths
- Distinguish between spaces or be clear about trans
- Don't kill blind people.
- Maybe start with everywhere except the hackerspace
- What if you can't spell?
- Knowing that food exists.
- Ryan is glad that we don't rely on an intercom.
- Fire system should do more than sound.
Principle 5: Tolerance for Error
Principle 6: Low Physical Effort
Principle 7: Size and Space for Approach and Use
ADA
Other things
- Handles instead of knobs
- Doors should be light or at least well-lubricated
- Door button with hand and FOOT buttons