Difference between revisions of "Usability"
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=== Principle 5: Tolerance for Error === | === Principle 5: Tolerance for Error === | ||
* A wheelchair can get trapped if things are just barely accessible. | |||
* Kitchen gas is too easy to turn on. | |||
** Large print oven dial | |||
* Hackerspace virtues | |||
** If you think this might kill you, don't do it. | |||
** Ask for help if you need/want it. | |||
* Are bookshelves safe from falling over? | |||
* Disco room might be damaged by certain mobility aids | |||
* | |||
=== Principle 6: Low Physical Effort === | === Principle 6: Low Physical Effort === |
Revision as of 22:33, 24 January 2015
Tom and Ryan looked at lists related to accessibility or whatever you call it and thinking about related things we could do in the Omni.
Here are lists:
- Principles of Universal Design
- ADAAG
Principles of Universal Design
Principle 1: Equitable Use
- Main door should be wide and otherwise accessible.
- This is usually the front door.
- If the side ballroom doors are used for ballroom-only events, this is the side ballroom door.
- It's good that the lift to the ballroom is in the main entrance.
- Stairs could be switched for ramps.
- Main bathroom should be the accessible bathroom, rather than another bathroom.
- Signage, especially front door signage should be legible for everyone
- Bad vision
- Blind
- Social norms for caregivers
- Don't expect them to donate to events.
- They're not the people to talk to.
- &c.
Different heights of table
- Tools are high
- Soldering station
- Moving shelves and tables
These are messes that occur that would be good if messes didn't happen
- Bikes
- Hallway to the backdoor could als
- Bikes in sudo
- Bikes against lift
- Bikes in paths
Climate control
Moving tables in Sudoroom sometime result in not enough space for Ryan
Service animals
Principle 2: Flexibility in Use
- Ramps
- Elevators
- Extendy grabber things for shelves
Principle 3: Simple and Intuitive Use
- Doorbell should make sense.
- Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
- It should be obvious that bathrooms are bathrooms.
Principle 4: Perceptible Information
- Contrast between signs and everything else
- Signs should work for people who can't see. Like bumpy signs.
- Signs or something should indicate that accessible entrances exist.
- Color blindness, one for each color
- Color oracle color blindness simulator
- Floor textures and colors for paths
- Distinguish between spaces or be clear about trans
- Don't kill blind people.
- Maybe start with everywhere except the hackerspace
- What if you can't spell?
- Knowing that food exists.
- Ryan is glad that we don't rely on an intercom.
- Fire system should do more than sound.
Principle 5: Tolerance for Error
- A wheelchair can get trapped if things are just barely accessible.
- Kitchen gas is too easy to turn on.
- Large print oven dial
- Hackerspace virtues
- If you think this might kill you, don't do it.
- Ask for help if you need/want it.
- Are bookshelves safe from falling over?
- Disco room might be damaged by certain mobility aids
Principle 6: Low Physical Effort
- Ramps should be way better than standards
- Doors
- Elevator (in an obvious place)
Principle 7: Size and Space for Approach and Use
ADA
Other things
- Handles instead of knobs
- Doors should be light or at least well-lubricated
- Door button with hand and FOOT buttons
- 3D print Braille
- Teach people how to handle relay calls.