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=== Principle 3: Simple and Intuitive Use === | === Principle 3: Simple and Intuitive Use === | ||
* Doorbell should make sense. | |||
* Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something. | |||
* It should be obvious that bathrooms are bathrooms. | |||
=== Principle 4: Perceptible Information === | === Principle 4: Perceptible Information === | ||
* Contrast between signs and everything else | |||
* Signs should work for people who can't see. Like bumpy signs. | |||
* Signs or something should indicate that accessible entrances exist. | * Signs or something should indicate that accessible entrances exist. | ||
* Color blindness, one for each color | |||
** Color oracle color blindness simulator | |||
* Floor textures and colors for paths | |||
* Distinguish between spaces or be clear about trans | |||
* Don't kill blind people. | |||
** Maybe start with everywhere except the hackerspace | |||
* What if you can't spell? | |||
** Knowing that food exists. | |||
** | |||
* Ryan is glad that we don't rely on an intercom. | |||
* Fire system should do more than sound. | |||
=== Principle 5: Tolerance for Error === | === Principle 5: Tolerance for Error === | ||
=== Principle 6: Low Physical Effort === | === Principle 6: Low Physical Effort === | ||
=== Principle 7: Size and Space for Approach and Use === | === Principle 7: Size and Space for Approach and Use === | ||
== ADA == | == ADA == | ||
== Other things == | |||
* Handles instead of knobs | |||
* Doors should be light or at least well-lubricated | |||
* Door button with hand and FOOT buttons |
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