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** Bad vision | ** Bad vision | ||
** Blind | ** Blind | ||
* Social norms for caregivers | |||
** Don't expect them to donate to events. | |||
** They're not the people to talk to. | |||
** &c. | |||
Different heights of table | |||
* Tools are high | |||
* Soldering station | |||
* Moving shelves and tables | |||
These are messes that occur that would be good if messes didn't happen | |||
* Bikes | |||
* Hallway to the backdoor could als | |||
* Bikes in sudo | |||
* Bikes against lift | |||
* Bikes in paths | |||
* | |||
Climate control | |||
Moving tables in Sudoroom sometime result in not enough space for Ryan | |||
Service animals | |||
=== Principle 2: Flexibility in Use === | === Principle 2: Flexibility in Use === | ||
* | * Ramps | ||
* Elevators | |||
* Extendy grabber things for shelves | |||
* | |||
=== Principle 3: Simple and Intuitive Use === | === Principle 3: Simple and Intuitive Use === | ||
* Doorbell should make sense. | |||
* Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something. | |||
* It should be obvious that bathrooms are bathrooms. | |||
=== Principle 4: Perceptible Information === | === Principle 4: Perceptible Information === | ||
* Contrast between signs and everything else | |||
* Signs should work for people who can't see. Like bumpy signs. | |||
* Signs or something should indicate that accessible entrances exist. | * Signs or something should indicate that accessible entrances exist. | ||
* Color blindness, one for each color | |||
** Color oracle color blindness simulator | |||
* Floor textures and colors for paths | |||
* Distinguish between spaces or be clear about trans | |||
* Don't kill blind people. | |||
** Maybe start with everywhere except the hackerspace | |||
* What if you can't spell? | |||
** Knowing that food exists. | |||
** | |||
* Ryan is glad that we don't rely on an intercom. | |||
* Fire system should do more than sound. | |||
=== Principle 5: Tolerance for Error === | === Principle 5: Tolerance for Error === | ||
* A wheelchair can get trapped if things are just barely accessible. | |||
* Kitchen gas is too easy to turn on. | |||
** Large print oven dial | |||
* Hackerspace virtues | |||
** If you think this might kill you, don't do it. | |||
** Ask for help if you need/want it. | |||
* Are bookshelves safe from falling over? | |||
* Disco room might be damaged by certain mobility aids | |||
* | |||
=== Principle 6: Low Physical Effort === | === Principle 6: Low Physical Effort === | ||
* Ramps should be way better than standards | |||
* Doors | |||
* Elevator (in an obvious place) | |||
* | |||
=== Principle 7: Size and Space for Approach and Use === | === Principle 7: Size and Space for Approach and Use === | ||
* Bottleneck for crowd control during events | |||
** Maybe this is just in the training session | |||
* Don't sit right behind a wheelchair | |||
== ADA == | == ADA == | ||
== Other things == | |||
* Handles instead of knobs | |||
* Doors should be light or at least well-lubricated | |||
* Door button with hand and FOOT buttons | |||
* 3D print Braille | |||
* Teach people how to handle relay calls. |
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