Difference between revisions of "Usability"

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** Bad vision
** Bad vision
** Blind
** Blind
* Social norms for caregivers
** Don't expect them to donate to events.
** They're not the people to talk to.
** &c.
Different heights of table
* Tools are high
* Soldering station
* Moving shelves and tables
These are messes that occur that would be good if messes didn't happen
* Bikes
* Hallway to the backdoor could als
* Bikes in sudo
* Bikes against lift
* Bikes in paths
*
Climate control
Moving tables in Sudoroom sometime result in not enough space for Ryan
Service animals


=== Principle 2: Flexibility in Use ===
=== Principle 2: Flexibility in Use ===


*  
* Ramps
* Elevators
* Extendy grabber things for shelves
*


=== Principle 3: Simple and Intuitive Use ===
=== Principle 3: Simple and Intuitive Use ===
* Doorbell should make sense.
* Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
* It should be obvious that bathrooms are bathrooms.
=== Principle 4: Perceptible Information ===
=== Principle 4: Perceptible Information ===


* Contrast between signs and everything else
* Signs should work for people who can't see. Like bumpy signs.
* Signs or something should indicate that accessible entrances exist.
* Signs or something should indicate that accessible entrances exist.
* Color blindness, one for each color
** Color oracle color blindness simulator
* Floor textures and colors for paths
* Distinguish between spaces or be clear about trans
* Don't kill blind people.
** Maybe start with everywhere except the hackerspace
* What if you can't spell?
** Knowing that food exists.
**
* Ryan is glad that we don't rely on an intercom.
* Fire system should do more than sound.


=== Principle 5: Tolerance for Error ===
=== Principle 5: Tolerance for Error ===
* A wheelchair can get trapped if things are just barely accessible.
* Kitchen gas is too easy to turn on.
** Large print oven dial
* Hackerspace virtues
** If you think this might kill you, don't do it.
** Ask for help if you need/want it.
* Are bookshelves safe from falling over?
* Disco room might be damaged by certain mobility aids
*
=== Principle 6: Low Physical Effort ===
=== Principle 6: Low Physical Effort ===
* Ramps should be way better than standards
* Doors
* Elevator (in an obvious place)
*
=== Principle 7: Size and Space for Approach and Use ===
=== Principle 7: Size and Space for Approach and Use ===
* Bottleneck for crowd control during events
** Maybe this is just in the training session
* Don't sit right behind a wheelchair


== ADA ==
== ADA ==
== Other things ==
* Handles instead of knobs
* Doors should be light or at least well-lubricated
* Door button with hand and FOOT buttons
* 3D print Braille
* Teach people how to handle relay calls.
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