Difference between revisions of "Usability"

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=== Principle 3: Simple and Intuitive Use ===
=== Principle 3: Simple and Intuitive Use ===
* Doorbell should make sense.
* Signs in more than English. Look at literature on signs from Tom's ergonomics textbooks or something.
* It should be obvious that bathrooms are bathrooms.
=== Principle 4: Perceptible Information ===
=== Principle 4: Perceptible Information ===


* Contrast between signs and everything else
* Signs should work for people who can't see. Like bumpy signs.
* Signs or something should indicate that accessible entrances exist.
* Signs or something should indicate that accessible entrances exist.
* Color blindness, one for each color
** Color oracle color blindness simulator
* Floor textures and colors for paths
* Distinguish between spaces or be clear about trans
* Don't kill blind people.
** Maybe start with everywhere except the hackerspace
* What if you can't spell?
** Knowing that food exists.
**
* Ryan is glad that we don't rely on an intercom.
* Fire system should do more than sound.


=== Principle 5: Tolerance for Error ===
=== Principle 5: Tolerance for Error ===
=== Principle 6: Low Physical Effort ===
=== Principle 6: Low Physical Effort ===
=== Principle 7: Size and Space for Approach and Use ===
=== Principle 7: Size and Space for Approach and Use ===


== ADA ==
== ADA ==
== Other things ==
* Handles instead of knobs
* Doors should be light or at least well-lubricated
* Door button with hand and FOOT buttons