Samarasteele

Joined 13 February 2014
4 bytes removed ,  21:07, 26 March 2014
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*A CYBERPUNK LARP
*A CYBERPUNK LARP
- I am coordinating the writing of a rule system for a cyberpunk larp, which I hope to run in Oakland in May 2015.  Want to help?  We need play testers!  This will be the first American larp (i've heard of) that phys-reps in-game computer hacking.
I am coordinating the writing of a rule system for a cyberpunk larp, which I hope to run in Oakland in May 2015.  Want to help?  We need play testers!  This will be the first American larp (i've heard of) that phys-reps in-game computer hacking.
- It will be an aggregated larp, rather than a rules-heavy authorial larp. What this means is players design many of the rules themselves based on the things they want to do with their characters, and the role of staff would be to aggregate their stories.  One of my goals with this game is to phys-rep (physically represent) hacking by having players actually interact with computers and code. There will also be elements of boffing, theatre, board game strategies, diplomacy, and all the fun stuff that makes larping great.  The rules system will be based on the rules for Beyond the Aether, an aggregated steampunk larp I helped design in Portland a few years ago.  
It will be an aggregated larp, rather than a rules-heavy authorial larp. What this means is players design many of the rules themselves based on the things they want to do with their characters, and the role of staff would be to aggregate their stories.  One of my goals with this game is to phys-rep (physically represent) hacking by having players actually interact with computers and code. There will also be elements of boffing, theatre, board game strategies, diplomacy, and all the fun stuff that makes larping great.  The rules system will be based on the rules for Beyond the Aether, an aggregated steampunk larp I helped design in Portland a few years ago.  


*A SKILLSHARE WEBSITE
*A SKILLSHARE WEBSITE