OK so to touch on the OSE design philosophy, it seems to be heavy heavy heavy. My first
thought when i saw the design for the hopper was that the whole assembly looks about 10X
the weight required. For soil testing shakers that see hard rock shaken through them day
after day for years, we use essentially no more than 10 gauge wire mesh. For the hopper
my first suggestion was to do it out of plywood with bent sheet metal joints just for ease
of construction and transport. The other parts that are taking heavy loads all make sense
to build from heavy sections, but i get the feeling these were not engineered using stress
calculations. I could be wrong of course. I have some experience fabricating very
lightweight yet high strength structures and learned how to weld during fabrication of
this little guy
http://fsel.engr.utexas.edu/news/2008/images/steelbridge.jpg who could be
picked up by one person yet could support over 2500 pounds over a 20 foot span. I think
given the cost of steel (not to mention the design philosophy of trying to do more with
less in general) and the desire to build things that will be used and therefore that need
to be transported, i would prefer working on lighter-weight projects; a bike-transportable
windmill would be awesome. I think if we scrub the press, we can still re-use most of the
stock. Personally I can't think of much of a use for these bricks, as there are a
number of lighter and more watertight options available.
I think having a number of projects that people can get excited about is critical. we
will not all be unified by one goal. i think the best way to synergize is to
establish/refine a framework for having open source compatible parts that can be mass
produced, that build on eachother incrementally, and that are relevant to our immediate
needs in order to get off the ground and get some use, possibly generate some feedback for
further iterations of the design. forking open source ecology is good - i like the way
they lay out their different components. i think of our struggle as being sort of like a
tech tree in games like civ, age of empires, rise of nations, etc. you add technologies
in completely different fields slowly, and each one pushes your production frontier out
further and frees you to devote more attention to the areas of your system that are
lacking but not worth occupying more than a small fraction of your effort. to me the most
critical thrust areas for humanity are energy, water, food, housing, exploration,
education, and manufacturing to enable the other 5, just off the top of my head not an
established set of categories. the CEB press would fall under the housing category to me,
and there are superior alternatives that require lower startup capital and lower unit cost
of individual finished housing units. they have the right idea of using native materials,
but what is involved in finishing out one of these dirt brick houses? quite a bit more
effort than needed to provide housing in my opinion, and still imported materials are
required to complete. myself for this area i would prefer a mobile sawmill and some
equipment to make hemp-reinforced lime stabilized mud walls. since we are situated in the
center of a sprawling metropolitan area, why not choose more immediately useful things to
build with the materials, and more critically the time, available to us? All of our time
is valuable and the sooner we get a return on our investment of time via improvements in
our lives and the subsequent freeing up of more time to tackle common problems, the more
likely we are to actually afford to continue creating a built environment that suits our
needs and not the needs of those selling equipment designed with maximizing cumulative
user cost in mind. To this end, i propose brainstorming and opening up the discussion to
determine which of the lowest hanging fruits could benefit us and our neighbors in the
near future. Of equal or greater importance is determining which ones have a viable pool
of people with the interest, expertise, and available personal effort bandwidth to
actually carry out the given project to completion. This could be assisted via some sort
of database and i know we have people that can put together some sort of system once our
planning efforts outgrow paper and pencil and coordination of build groups becomes the
limiting thrust area of our operation. Where we have an established idea with a pretty
clear gameplan but are lacking in interest or expertise from the immediate circle of
people, it shouldn't be hard to find from the larger community people with the
technical skills and/or enough interest to do alot of the organizing and troubleshooting
that will inevitably be required. And we can actively increase each of our expertise on
various manufacturing or design skills through maintaining a strong training component in
our operation. There's nothing I enjoy more than seeing people who are interested in
how to do something get a chance to work on that type of project with someone who is more
experienced, and walk away with the ability to pass that knowledge on to others who are
very interested but not yet able to (or don't realize they are already able to!) do it
themselves. I think if we come up with a good framework of design philosophies and thrust
areas, we can not just attract people that are already interested or skilled, but through
promoting a group problem solving approach in tackling common problems we can both inspire
people to become interested, and in the process of carrying out our plans pass the
specific bits of lower-level technical knowledge that are required to carry out our
visions and of which we as open mechanics seem resolved to take both personal ownership
and responsibility for dissemination.
Anyways, if you made it this far, let's build a fucking bike-transportable windmill or
something else economical and useful. I'm used to juggling many projects and having
varying degrees of control and am happy to work, teach, learn, follow, lead, or even drink
beer and barbeque in the vicinity of any project that promises to return near-term value
to our community in long-term thrust areas.
hol